A zest of tech
in the social economy and education
We created YuzuPulse in March 2018 with the aim of bringing tech innovation closer to the social economy and education.
Why? Because we noticed that while technological innovation is becoming more and more accessible, it still intimidates those who are not experts in it.
As we don’t want to stay and work in our own corner, we take part in European projects in education. This allows us to enrich ourselves with the expertise of our partners, and to have a lasting impact across borders!
We take part in
We will work on developing practical guidance for teachers to use video games in the classroom for cross-curricular teaching, as well as encouraging students to create their own games as learning by doing projects.
Website coming soon 👾
This project aims at equipping secondary school teachers with the tools to create and use escape rooms for language education.
Website coming soon 😉
We also contribute to the following projects: