Our Erasmus + projects

Mr Winston, the true English bot

We are partners on “Mr Winston, the True English Bot”, a project that aims at developing a tutor chatbot in English with supporting material for learners in the Vocational Education Training (VET) sector.

EdComix

We launched this patnership to create a methodology to make the most of comics as a pedagogical tool. We are developing a methodology for a more inclusive way to learn English, and to provide teachers and students with the tools to create their own comic pages for innovative pedagogy.

Gaming for Skills

We will work on developing practical guidance for teachers to use video games in the classroom for cross-curricular teaching, as well as encouraging students to create their own games as learning by doing projects.

SpeakER: Escape Room for Languages

This project aims at equipping secondary school teachers with the tools to create and use escape rooms for language education.

Agri-Charisma

Agri-Charisma aims to provide tools for young people who want to start an entrepreneurship project related to agriculture, as well as for educators who accompany them in their projects.
 

Virtual Museum of STEM

This project will lead to the creation of a free virtual museum featuring secondary school curriculum elements in science, technology, engineering and mathematics (STEM) to make these subjects more concrete and accessible.

Projects we have been involved in

Tutorbot

Tutorbot is a project in which several chatbots will be created to tutor students in Vocational Education and Training (VET).
 

Dyspraxiatheca

Dyspraxiatheca aims to offer the first European bank of free educational resources for children with dyspraxia, from 6 to 16 years. It brings together model lessons, exercises, ebooks and practical sheets.

For those who do not know about the Erasmus + programme of the European Commission, take a look here!

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